Enterprise 20/20 is a collaborative effort with our community members, and their comments help shape each chapter well after it's published. On this page we take the pulse of the community and highlight some thoughts from the Discussion Hub.
As the enterprise evolves to accommodate a global and multigenerational workforce as well as shifting cultural mindsets, the way we approach our work - and, indeed, how we interact with others - topped the list of conversations in the Enterprise 20/20 community.
Next-generation technologies and ways of working, such as gamification in the future enterprise , have captured the minds of community members, who look at such technology from different points of view. Some see gamification as child's play - a ploy to pacify a generation brought up on constant praise - while others see the technology as a simple, effective way to change behavior.
"With all the analytic capabilities available today, a basic behavioral understanding can be applied to corporate objectives and goals to adjust the behavior of the organization to align to a desired future. ... It is not about making things "fun" but instead of changing behavior in a goal- oriented fashion," writes Charles Bess .
Horia Slusanschi agrees : "Games can be used to engage with customers or partners in new ways and draw them to your brand. Games can also be used in-house to develop better awareness of various ideas, habits or opportunities. Games are a relatively inexpensive way to train people or run experiments and simulations."